![]() ![]() Use caution when adding over 25 custom weapons into SMOD. Including all possible custom weapons and all stock SMOD weapons (sans weapon_nodemaker and weapon_annabelle) brings this total to 69 weapons. ![]() It is very powerful, but it has a long reload time and low rate of fire. This skill can be leveled by sneaking near zombies without being detected. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more. This skill affects how far the sound of a players footsteps can be heard by zombies. The Python is a double-action revolver which fires six rounds. Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. This is a work-in-progress and more information will be added as it is found.Ī special note: For anyone who is adding custom weapons without replacing the stock ones, you might be interested to know that Half-Life 2 (and SMOD) can only draw 64 weapons on the HUD at the same time. 357 Magnum Revolver) is a powerful handgun, which is more accurate and powerful than the USP Match or the Glock 17, featured in most of the Half-Life series titles. I recommend you only use this as a reference as it is not in a very script-friendly format. This is not intended as a walkthrough to make a custom weapon, but to shed light on what each function does. During the 2013 Steampipe update for Half-Life: Source, the HD pack from Half-Life 1 was added to the game and is a toggle in the options menu. This is a re-written version of the same guide on the SMOD: Tactical forums with more information and better formatting and is primarily intended for players who have at least a small understanding of SMOD's code. A Half-Life: Source (HL:S) Sound Mod in the Other/Misc category, submitted by PlutoThePyromaniac Brutal Half-Life SFX Half-Life: Source Sound Mods Ads keep us online. Sound events are of a 'type' and contain a collection of property values that correspond to that 'type'. Sound events are started/altered/stopped by game code, map entities, animations or other soundevents by name. A wide variety of weapons are possible with the features in the custom weapon script, although somewhat limited when in comes to unconventional weapons. The playing of sounds in Source 2 and Half-Life:Alyx addons are triggered by starting and stopping a sound event. not the ones from creative, ive found some third party drivers that. SMOD (as of 40a) allows players to code in up to 30 new weapons that go on top of SMOD's already extensive arsenal. To play half-life 2 with four speaker and 5.1 sound in the sound blaster live soundcards, you need some new drivers. ![]()
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