![]() ![]() ![]() There are maybe a half-dozen franchises that take priority over a Torment sequel for me, and of course one of them has a game out the same week. Then I'm afraid Torment goes on the backburner for BotW. ![]() I will try to advance the main plot tonight. I think I've just about exhausted the first set of sidequests in Sagus Cliffs. Features: A Deep, Thematically Satisfying Story. Some NPC portraits or art of different races splashed on loading screens would have gone a long way. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2. On the presentation side, I do wish they did a little more to make differences in physical characteristics legible. In a game with an isometric perspective and tons of characters without portraits (I'll come back to this), this helps the characters "pop." Dragonfall was also quite good at this, to take a somewhat more grounded example. Ascended (Bronze): Translated Callisteges consciousness into the datasphere. They happen to be strange concepts (e.g., a robot who needs to reproduce a man bearing a word that can destroy civilization), but the strangeness is less important than the fact that the average character has, like, a defining physical characteristic that is connected with his/her worldview that is connected with his/her quest. and secrets for Torment: Tides Of Numenera for PlayStation 4 (PS4). I think the a big advantage of a setting like Numenera is that it focuses the designers on strong character concepts. I am over the moon about the number of interesting characters hanging around Sagus Cliffs. Torment: Tides of Numenera M11 - Sticha Lair / Buried Crossroads. 4-1-3-5, code from a memorialist's corpse. But I've fought twice in five hours, so it's not a huge deal. Walkthrough Torment Tides of Numenera Wiki 3-4-3-1, code form Matkina 3-5-4-3, code from Tantalum 1-5-3-5, code from Phoenix 1-2-5-4, code from Talira Kyo, the Gate of Endless Gate and their lord Inifere. And if combat were as important to this game as it was to Wasteland 2, I might have quit already. Torment: Tides of Numenera - The Explorers Guide, based on the Torment. I agree with whoever said that combat is the main place it falls apart. Entertainment 2d20 SFRPG of adventure in the Human Sphere and beyond. She's not leaving my party.Ī few scattered thoughts from last night: the UI is actually okay for an InXile game (and let's be honest, PST's UI wasn't exactly a looker). Interacting with the sphere allows you to swap companions out on the fly, making it an essential item to procure before leaving Sagus Cliffs.Yes, I am very curious about her.This bronze is acquired when interacting with the mirrors in Buried Crossroads.In Torment: Planescape, there is also an quest item called bronze sphere.It stores Nameless One's memory and affacts endings.From an in-universe perspective it makes sense too - Rhin is a small child who NEEDS you to survive, so of course. She seems pretty useless at first, but give her your healing cyphers and sprayflesh, and shell keep your ass alive in combat with her Healing and Stealth skills. You removed this item from your own head,where it had been stored transdimensionally.īronze Sphere is a quest item in Torment:Tides of Numenera. Rhin needs to be properly utilized to be useful in combat, its true. This is a small bronze sphere,about the size of your fist.The metallic edges of the spiralled patterns on its surface press into the palm of your hand.As you gaze on the surface of this item,it seems to be pulling you in. ![]()
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